Showing posts with label process. Show all posts
Showing posts with label process. Show all posts

Tuesday, April 08, 2008

Book Review: Cradle to Cradle

Cradle to Cradle: Remaking the Way We Make Things is the kind of book that inclines the reader to write his own thoughts in the margins. I opted for a more electronic medium - which was good, considering that the book itself, in keeping with the authors' principles of durable, reusable (not 'recyclable', which they call 'downcyclable') materials, is printed on a kind of synthetic glossy paper that doesn't seem to lend itself to such scribblings. Ironic, perhaps, but who said notes had to be taken like that in the first place?

The basic principle of the book is that current processes for manufacturing things are completely out of step with what we know about the world around us. We know that many materials cannot be reused safely or broken down effectively, and yet we continue to follow such processes and buy things created by them because it is so easy to just throw something "away" after we have finished with it. We never have to think about the consequences of throwing something "away," whether it be the wasted resources or the outright danger of the materials in the first place.

Instead of our current processes, the authors instead advocate for products that are designed with their entire lifecycles in mind - from cradle to cradle.

The idea that really inspired me most (but which the authors really didn't devote all that much time to) was the concept of service-based use. It flies in the face of the current model but really makes a lot of sense. When someone buys something, a toaster for example, he is not actually interested in the materials in the toaster but rather the service that the toaster provides. After the toaster has passed the point where it is useful (it breaks, the buyer no longer likes toast, the buyer wants a better toaster), the purchaser's plan is pretty much just to throw it out.

The purchaser has no incentive to find a toaster that is designed such that after its period of usefulness, the materials used in the toaster are still useful or valuable. He's throwing the thing out anyway, and it wouldn't make sense for the user of the toaster to be specialized to the point where he can make use of what he currently discards.

However, if he leases the toaster, (sounds odd, but bear with me) then the manufacturer of the toaster gets the toaster (and the raw materials) back at the end of its usefulness cycle. Now there is an incentive for the design to be one that maximizes the value of whatever materials are left over at the end of the cycle.

Kind of makes one feel good about renting car all the time, or about a system like ZipCar. But even that system/process wouldn't cut the mustard with the authors - after all, it's not like the rental car company would do anything different with the car after it breaks down than I would if I owned it myself. The authors would instead recommend a system where the car manufacturer gets the car back after it is no longer usable or wanted, again, so that there would be an incentive to design things *well*.

There are several other interesting points that the authors make about diversity, negative costs, and evolution-inspired design - but I won't give the game away; or, as Levar Burton would say:

"You don't have to take my word for it!"

Wednesday, March 12, 2008

Process

Lately I've been thinking a lot about the abstract concept of a "process." Michael Pollan lambastes "edible food-like substances" for being processed; at work we created a process to prepare, coordinate, and execute test scripts, which are in themselves a process; Tim Ferriss talks about processing his inbox (or creating rules - a process, essentially - so that someone who knows nothing about him apart from the instructions is able to do it for him); and most recently, Atul Gawande ruminates on how mundane processes such as proper hand-washing are the key to eradicating infectious diseases in hospitals, and how wide-spread, well-planned, and coordinated processes can effectively prevent a polio outbreak.

So what's in a process? And why do we come up with them? The major attraction of a good process is that it is repeatable and will produce the same, desirable results each time. In other words: think carefully about it just once, and you'll never have to think about it again, and neither will anyone else. We are now free to think about other, presumably more important, things in your life.

A noble cause, for sure. But this line of thinking is what leads to Wal-Marts, four-lane causeways, automated call centers, and fast food. Taken to the extreme, the results are unpleasant to say the least. Henry David Thoreau went into the woods as a reaction to what he saw as the industrialization of everything, including men's souls. I can't find the quote online (I'll have to find the book instead), but Thoreau writes about a person becoming simply a cog in the great industrial machine - and this is in 1854. Some things don't change.

I first read "Walden" in 2001, and again in 2004, while in the woods in Vermont, which can give any book, but particularly this one, new meaning. The book and Thoreau's thinking is deeply ingrained and intertwined with my own; this may explain a realization that I came to recently, though probably not for the first time: I am not very good at following a process. When I am the executor, I have terrible attention to detail, I question every step, ignore things that are crucial, get hung up on things that are not, and generally just make a mess of the entire situation.

I would like to think that I am far better at designing a process, ensuring that the desired results are achieved, that the process works in all situations, and so on.

I don't think that this makes me unique though - after all, who wants to be the sucker sitting there manually reading through Tim Ferriss' emails or doing something else repetitive and boring, according to preset rules. No one! It's mind-numbing and soul-sucking.

So should the end goal of process design include the assumption that eventually, no one is going to be willing to be paid a pittance to follow a process? That we'll all have better things to do? I'm not sure. It seems that as long as there are young people still trying to figure the world out and make a little cash, or (comparatively) poorer or less skilled people who are willing to sacrifice mental stimulation in exchange for making a living (for now, anyway, to quote Avenue Q), that it's a safe assumption to make that a well-engineered process will always have takers at some price point.